Summary
Skills
Work History
Education
Overview
Timeline
Languages
Software
Websites
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Nathan Villalobos

Nathan Villalobos

3D Animator, 3D Modeler
San Jose

Summary

Motion Designer & 3D Artist passionate about blending animation, design, and technology to tell stories that make digital products more human and intuitive. At Huli, a health-tech SaaS company, I create motion graphics, 3D visuals, and product videos that communicate value and enhance user experience.

With a background in Digital Animation from Universidad Latina de Costa Rica, I specialize in crafting optimized 3D assets and motion-driven visuals using Blender, Maya, Substance, and After Effects. I thrive in cross-functional environments, collaborating with Product, Design, and Marketing teams to bring ideas to life through engaging and purposeful animation.

Skills

3D Modeling

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Work History

Motion Graphic Designer

Huli
San José, San José
05.2025 - Current
  • Enhanced brand visibility by designing eye-catching motion graphics for marketing campaigns.
  • Utilized advanced software programs like Adobe After Effects, Cinema 4D, Illustrator, and Photoshop to produce stunning visuals across various media formats.
  • Developed innovative motion graphic concepts, elevating the visual appeal of clients'' products and services.
  • Collaborated with production team to create visually striking video content, resulting in increased audience engagement.
  • Continuously updated skillset through attending workshops, webinars, and industry conferences to stay ahead of emerging trends in motion graphics.
  • Familiarized other team members with modern advancements in animation and constantly changing technologies and techniques.
  • Increased social media engagement through the creation of compelling animated content tailored for specific target audiences.
  • Delivered high-quality animation projects on time and within budget, exceeding client expectations.

3D Modeler / Digital Animation Student

Universidad Latina De Costa Rica
01.2022 - Current
  • Used Blender and Maya to model and create appealing, animation-ready characters optimized for rigging.
  • Improved project quality by delivering realistic and well-structured 3D assets within tight academic deadlines.
  • Utilized Photoshop and Clip Studio Paint to create storyboards and character sheets for design presentations and proposals.
  • Used Substance 3D Painter to create high-quality textures for 3D models.
  • Created detailed UV maps to ensure efficient texture application, improving asset consistency and workflow.
  • Developed customized textures and shaders to enhance the realism of 3D models under various lighting conditions.
  • Built base models and concept sketches to visualize final product and environment designs.
  • Presented progress updates during group meetings, showcasing completed assets and discussing potential improvements or refinements.
  • Resolved common modeling challenges such as n-gons, non-manifold geometry, and edge flow issues to ensure models were clean and animation-ready.
  • Gathered photo references to guide modeling and texture creation processes.
  • Collaborated on team projects to deliver high-quality final assets in academic production settings.

3D Character Animator (Student)

Universidad Latina De Costa Rica
01.2022 - Current
  • Used Blender and Maya to animate expressive, functional 3D characters for academic short films and interactive scenes.
  • Created smooth and believable animations by applying principles of motion, timing, and weight.
  • Designed appealing, animation-ready characters optimized for rigging and movement.
  • Collaborated with classmates to develop animated sequences, handling both modeling and animation tasks.
  • Presented animation progress during team reviews, accepting feedback and iterating accordingly.
  • Began exploring environmental animation techniques, aiming to specialize in background animation and 3D scene dynamics in future projects.

Visual Design & Preproduction

Universidad Latina De Costa Rica
01.2022 - Current
  • Used Photoshop, Illustrator, Clip Studio Paint, and InDesign to create storyboards, character sheets, and graphic layouts.
  • Produced materials for design proposals and animation pitches, maintaining a professional and cohesive visual language.
  • Designed logos, graphic compositions, and presentation boards as part of visual development tasks.

Education

Digital Animator - 3D Animation

Universidad Latina De Costa Rica
San José
05.2001 -

Overview

3
3
years of professional experience
2
2
Language

Timeline

Motion Graphic Designer

Huli
05.2025 - Current

3D Modeler / Digital Animation Student

Universidad Latina De Costa Rica
01.2022 - Current

3D Character Animator (Student)

Universidad Latina De Costa Rica
01.2022 - Current

Visual Design & Preproduction

Universidad Latina De Costa Rica
01.2022 - Current

Digital Animator - 3D Animation

Universidad Latina De Costa Rica
05.2001 -

Languages

English
Advanced (C1)

Software

Adobe After Effects

Adobe Illustrator

Adobe Premiere Pro

Blender

Maya

Nathan Villalobos3D Animator, 3D Modeler