Motion Designer & 3D Artist passionate about blending animation, design, and technology to tell stories that make digital products more human and intuitive. At Huli, a health-tech SaaS company, I create motion graphics, 3D visuals, and product videos that communicate value and enhance user experience.
With a background in Digital Animation from Universidad Latina de Costa Rica, I specialize in crafting optimized 3D assets and motion-driven visuals using Blender, Maya, Substance, and After Effects. I thrive in cross-functional environments, collaborating with Product, Design, and Marketing teams to bring ideas to life through engaging and purposeful animation.
Skills
3D Modeling
undefined
Work History
Motion Graphic Designer
Huli
San José, San José
05.2025 - Current
Enhanced brand visibility by designing eye-catching motion graphics for marketing campaigns.
Utilized advanced software programs like Adobe After Effects, Cinema 4D, Illustrator, and Photoshop to produce stunning visuals across various media formats.
Developed innovative motion graphic concepts, elevating the visual appeal of clients'' products and services.
Collaborated with production team to create visually striking video content, resulting in increased audience engagement.
Continuously updated skillset through attending workshops, webinars, and industry conferences to stay ahead of emerging trends in motion graphics.
Familiarized other team members with modern advancements in animation and constantly changing technologies and techniques.
Increased social media engagement through the creation of compelling animated content tailored for specific target audiences.
Delivered high-quality animation projects on time and within budget, exceeding client expectations.
3D Modeler / Digital Animation Student
Universidad Latina De Costa Rica
01.2022 - Current
Used Blender and Maya to model and create appealing, animation-ready characters optimized for rigging.
Improved project quality by delivering realistic and well-structured 3D assets within tight academic deadlines.
Utilized Photoshop and Clip Studio Paint to create storyboards and character sheets for design presentations and proposals.
Used Substance 3D Painter to create high-quality textures for 3D models.
Created detailed UV maps to ensure efficient texture application, improving asset consistency and workflow.
Developed customized textures and shaders to enhance the realism of 3D models under various lighting conditions.
Built base models and concept sketches to visualize final product and environment designs.
Presented progress updates during group meetings, showcasing completed assets and discussing potential improvements or refinements.
Resolved common modeling challenges such as n-gons, non-manifold geometry, and edge flow issues to ensure models were clean and animation-ready.
Gathered photo references to guide modeling and texture creation processes.
Collaborated on team projects to deliver high-quality final assets in academic production settings.
3D Character Animator (Student)
Universidad Latina De Costa Rica
01.2022 - Current
Used Blender and Maya to animate expressive, functional 3D characters for academic short films and interactive scenes.
Created smooth and believable animations by applying principles of motion, timing, and weight.
Designed appealing, animation-ready characters optimized for rigging and movement.
Collaborated with classmates to develop animated sequences, handling both modeling and animation tasks.
Presented animation progress during team reviews, accepting feedback and iterating accordingly.
Began exploring environmental animation techniques, aiming to specialize in background animation and 3D scene dynamics in future projects.
Visual Design & Preproduction
Universidad Latina De Costa Rica
01.2022 - Current
Used Photoshop, Illustrator, Clip Studio Paint, and InDesign to create storyboards, character sheets, and graphic layouts.
Produced materials for design proposals and animation pitches, maintaining a professional and cohesive visual language.
Designed logos, graphic compositions, and presentation boards as part of visual development tasks.
Printing Assistant-Computer Graphics Department at Chongqing Yusheng Huli Color Printing Co., Ltd.Printing Assistant-Computer Graphics Department at Chongqing Yusheng Huli Color Printing Co., Ltd.